"If You Can Dream It, We Can Theme It" is not just our motto, but what we do best!
In 1997, founder Bruce Barry was contacted to create an engaging children's space for a small church in Arkansas, and Wacky World Studios was born! From the very beginning, we have been the industry leader in creating one-of-a-kind immersive children’s church environments. Most recently we have branched out into healthcare facilities, museums, libraries, parks & recreation, restaurants, retail and even private residences.
In 2020, Wacky World Studios was acquired by PlayCore, which has provided us with an opportunity to accelerate our products, service offerings and customer reach. In return, we are able to bring our award-winning immersive theming solutions to PlayCore's already extensive product and service offerings.
What We're All About!
From concept to reality, we deliver world-class interior one-of-a-kind design solutions that are both educational and inspirational for every space and any budget.
Inspiration and Purpose
The Customer Experience
Design and Process
PlayCore is a purpose-driven Company committed to building healthy communities around the world by advancing play and recreation. The company infuses scholarly learning, through its Center for Outreach, Research, and Education, into its comprehensive family of brands. PlayCore combines best-in-class educational programming with the most comprehensive portfolio of play and recreation products and services to create tailored environments that match the unique needs of each community served. Learn more at www.playcore.com
PlayCore Center for Outreach, Research, and Education
PlayCore’s Center for Outreach, Research, & Education (CORE) is committed to researching and advocating for the impact of play and recreation on a community’s vitality and why it’s valuable to invest in community health and wellness. In collaboration with leaders and scholars, CORE gathers and shares knowledge, through a variety of evidence-based resources and services, to positively advance diverse community needs.